The Thief - vazut de Akemi din prisma experientei hands on de la Gamescon:
Guild Wars 2 introduces the first stealth class in a game that seems to impress for many reasons as you will see below.
We’ve set aside some time to bring you in-depth reviews of all the classes – here is our second: The Thief!
The thief is GW2′s stealth “assassin/rogue” type class and can be played melee or ranged, and with a heavy stealth build or with little to no stealth at all. The class is very single target DPS orientated although it does have some ranged AoE’s that can be quite useful in PvP. What I love most about the thief in GW2 is how ArenaNet have designed their stealth mechanics. Finally, a game where the stealth class isn’t insanely overpowered due to perma-stealth. The stealth in GW2, as I see it, is more of a distraction technique and a getaway tool than a “let’s set up a from stealth stunlock gank” mechanic. This is one of the reasons I really like the class as good players will work out how to use stealth to its full potential, rather than just have every thief running around in perma-stealth. So yea, it is a very big thumbs up from me in regards to the stealth mechanic in GW2. The thief is also currently the only class with a resource mechanic on its abilities. The thief uses initiative to perform its abilities and the initiative works similar to a rage bar, but a little differently. Initially the thief has full initiative. When you carry out attacks they consume initiative. The bigger (more powerful) the ability, the more initiative is used. To recharge initiative, you need to use your “button one” skill or let it recharge over time. Due to the high burst nature of the thief, I think this mechanic is implemented for good reason. Without this mechanic the thief could easily kill any class in seconds, but the initiative system helps keep the thief reigned in and balanced with the other classes.
Another great mechanic currently unique to the thief is that the third ability on your action bar is modified depending on what weapons you are using. All other classes, when using two one handed weapons, have first three abilities for the main hand, and button four and five for the offhand. How the thief works is that the first two abilities are your main hand, the last two are your offhand and the middle (button three) ability is a modified attack using both mainhand and offhand. It is a really awesome mechanic that I hope makes it into other classes.
The thief has quite a lot of different ways it can be played (weapon combinations) so I will quickly go over them and give a quick description of their strong points. I will state the “special skill” for each weapon set which is third skill on the bar. This is the modified skill that uses both main and offhand that is unique to the thief class.
Weapon Sets (note – sword is mainhand only)
Double Dagger – (special skill – Leaping Death Blossom)
The double dagger is the typical “melee assassin/rogue” build. You get up close and personal with your enemy and stab him to death. Double dagger gives you a decent amount of conditions to play with. Your “auto attack” Twisting Fang (button one) allows you to keep vulnerability and weakness up on your target, lowering their damage output and increasing their damage taken. Leaping death blossom (button 3) deals good damage and applies a good bleed. Dancing Dagger is your one ranged attack in double dagger setup where you throw a dagger at range that bounces between multiple targets (max 3). The targets are all given a bleed and a cripple condition… excellent for chasing down runners. Cloak and Dagger (button 5) deals good damage and gives a 3second stealth after the damage lands. This skill is good for confusing your target or simply to allow you to stab your target and run, should you release your starting to lose the fight. Finally, the Backstab (button 2) is probably the most used ability of double dagger. It deals okay damage if you face stab someone, but actually landing the backstab deals amazing damage, so players with good positioning skills playing thief in double dagger build will be able to put out some seriously nice DPS.
Double Pistol – (Special Skill – Unload)
The double pistol build was probably the most used at gamescom by fans playing on the PvP booth. It works as a (medium range) ranged DPS, and the abilities are pretty awesome. The most awesome of them all, the third ability, Unload. Your thief basically fires eight shots in rapid succession at your target. Great amount of damage done and will a full initiative bar and relying on only passive initiative re-gen, you can cast this spell 3 to 4 times before being out of initiative. This allows for some really nice burst. The conditions of double pistol are not as good as the double dagger, you get no cripple and no weakness with this build, but you do still get vulnerability, a bleed and a daze. Daze being a one second stun. The only other notable thing about double pistols is that you do have escape skills as the class is supposed to be at medium range when using this build. The double pistol gives you the retreating shot skill on button four which actually opens up a good amount of distance between you and your foe. Also, this ability can be used without a target like all abilities in GW2, so you can chain it to open up a huge distance and escape a fight you know you would lose.
Pistol Mainhand, Dagger Offhand – (Special Skill – Shadow Strike)
This build uses the same button one and two skills as double pistol and the same button four and five skills and double dagger. The button three skill changes to Shadow Strike with this weapon set which is an ability where you stab the target, then blink backwards and shoot them. This weapon set is really nice for those players who like to play the thief at mid range with double pistol, but would like to have a secondary weapon set that allows them to do some melee damage, but still retain the safety of mid range play. The DPS f this build is a little lower than double pistol, and if you are a player who wants to play pistol thief, then this build isn’t going to be the maximum damage output build for you, but it does have bags more survivability. Cloak and dagger and shadow strike mean that you should be able to juke your way out of most problems. This is a great secondary weapon set for a ranged thief to use as their “getaway” weapons.
Dagger Mainhand, Pistol Offhand – (Special Skill – Shadow Shot)
By far one of my personal favourite thief builds. It uses the skill one and two of the dagger and skill four and five of the pistol with the third ability being Shadow Shot. Shadow shot is the exact opposite of Shadow Strike, so instead of stab, retreat, shoot, your character will shoot, blink to target, stab. You can use this skill to chase down retreating foes, move around the map quicker or as a great setup skill for some nice positional backstabbing. You can also use this build as a great hit and run build too. You are able to blink in with shadow shot, land a few backstabs and keep your initiative up by spamming twisting fang, then once you feel you are starting to get focused, blink backwards out of the combat with retreating shot. This is a fantastic weapon set that is guaranteed to annoy the hell out of any melee orientated character and is a great harassment build for the thief.
Sword Mainhand, Dagger Offhand – (special Skill – Flanking Strike)
The sword skills on one and two are actually pretty decent skills. The “auto attack” rending slash deals nice damage and a bleed condition, and the second skill dancing blade is a great escape skill. Dancing blade works by jumping into melee with the target, stabbing them for nice damage, applying a cripple condition, then jumping back out of melee. If you are already in melee, the initial “jump in” is ignored and you simply do damage, apply cripple, jump out of melee. With the cripple applied you are free to switch to a ranged weapon (pistols or shortbow) and DPS the target, or simply run away if you know you are going to lose the fight. Dancing blade, great skill. This weapon set also used the skill four and five of the dagger which I have spoke about already, but the new button three ability of this weapon set is Flanking Strike. This attack is fantastic. Your thief will roll around your target stabbing with both sword and dagger. The damage is really good, and the rolling in circles around your target is confusing and also makes targeting you a pain. Great skill.
Sword Mainhand, Pistol Offhand – (Special Skill – Pistol Whip)
This uses the same sword one and two abilities and pistol four and five abilities. The new skill is button three, Pistol Whip. You stun the target by smacking them with the pistol, and then slash them repeatedly with the sword. Deals nice damage and the initial stun means they cant avoid the sword damage by moving. I am not overly keen on this build. The damage is quite low in comparison to other builds, but the combination of dancing blade and retreating shot means nobody should ever catch you. It is definitely an escape heavy build, but that’s all I would say about it, I wouldn’t be using it as my main source of DPS.
Shortbow (Two handed weapon so no “special skill” on button three)
When playing as thief, I never really used shortbow all that much, until I went to gamescom and played with the devs. Although neither side used a thief in the show matches, we would have PvP with the devs most mornings and most nights before and after the show. The thief was quite heavily used in these fun games we played with each other and this is when I realised how good the shortbow is. The ultimate use of the shortbow is skill five, Infiltrators arrow. This is the thief’s best full body movement skill for moving around the map qucikly and for “teleporting” to vantage points. On the battle of Khylo map, you can use this ability to teleport through the roof of the clocktower from the cap point circle. This allows you to stay in the point 1v1, contest it, then when you’re about to die, teleport to the roof, heal up, and most importantly, maintain DPS onto the cap point circle using the shortbows other abilities. It really is an awesome weapon and an awesome skill. The other skills are also good. Trick shot deals nice damage to multiple foes (max 3), cluster bomb deals good AoE damage, disabling shot on button three is your escape skill if you don’t have enough initiative to use infiltrators arrow, and skill four is choking gas, an AoE poison cloud. I always thought choking gas to be the weak skill of the shortbow, as who is going to be dumb enough to stand in a poison cloud, but when there is PvP kicking off and skill animations and spell effects popping off all over, the poison cloud of choking gas can often be missed. This is more so if you use it on a capture point in Battle of Khylo as the spell effects and the capture effects can completely overshadow it and players will stand in the gas, take full damage from it and often die. Using shadow shot to teleport to the clocktower roof then using choking gas to rain poison onto the capture point….. it’s a good tactic.
Thief unique ability – Weapon steal (Ninja!)
This is a pretty nice feature. Your character basically teleports to your target and steals an ability from them. Currently it seems it can be any ability they can perform and not limited to the current weapon set they are using. If anything it is great for the teleport to target, but sometimes you steal knockdowns, knockbacks, snares…. it really is a very fun and random ability.
Again, I had a great opportunity at gamescom to watch people as they played all day and to see how they took to the classes GW2 had to offer in a PvP environment, and watching people play the thief was really interesting. The majority of people went straight for the double pistols and played the Thief as a mid ranged class, spamming unload (ability 3 with double pistol) every opportunity they had. It was an effective strategy, it got lots of kills and the people playing had a load of fun while doing it. The only other build I saw used at gamescom by players at the booth was the double dagger melee build. Again this is a really nice build throwing out some sick DPS. Double dagger requires a bit more skill than double pistol as being a medium armour user in melee, you need to be spot on with you positioning and dodge rolling or your dead. Personally when I dabble with thief play, I always take a shortbow now after playing with and talking to the devs. My other weapon set changes based on how I am feeling. Sometimes I go melee, sometimes pistols. Currently I really like Dagger+Pistol or Sword+Dagger. Those combos for me make the thief as annoying as it can be while still doing decent damage. Indeed there are much higher damage routes you can take, but I prefer to annoy people when playing as my thief and make them make mistakes because they are getting frustrated.
I have not played much PvE with the thief at all, so I can’t really make any sounds judgements on it yet. What I sill say is that it is slightly harder to level than the engineer, which I spend most of my time on, but it is capable of doing everything. Because in PvE you dont need to try and outsmart fellow players, you are free to go for maximum DPS facerape builds and because of this, the Thief kills PvE mobs fast….. and I mean fast. This is definitely going to be a very fun class to play in both PvP and PvE.
For PvP, I always run apply poison and use it every cooldown. Extra damage is always nice. Other than that, I always run blinding powder for the extra stealth to help confuse my opponents, and the final utility I pick up is usually haste. Haste is good as it increases movement and attack speed…. nothing like rapid fire backstabs.
For PvE, the same setup is good, however if you are having trouble with harder mobs and need to kite things, swapping in Caltrops and tripwire can be a great help as it gives you some extra kiting potential.
PvE – Dagger Storm (for the fall out of your chair laughing AoE fun)
PvP – Invisible Stalker (no questions asked, has to be stealth… Helps you escape or helps you finish off an enemy from stealth)
Sursa:http://gamers1up.wordpress.com/2011/08/ ... th-review/